François Lachance, President

François Lachance worked as a manager for Deloitte Canada from 2001 to 2009. Leader, thinker, and visionary, he co-founded Adrenaline Amusement in 2010. He is also the company’s CEO. In 2013, following the acquisition of Sarbakan by Adrenaline, François became president of the studio. He is a member of the Ordre des comptables professionnels agréés du Québec.


Stéphane Laurin, VP BizDev

Stéphane joined the studio in 2009 as VP BizDev. He has a solid background in sales management and international sales. Stéphane supervises all of Sarbakan’s market development activities. He has held several similar roles in other companies. In 2009, he won the Canadian Exporter of the Year award, given by SIAL Montréal. He is a member of the Québec CMA/CPA Order.


Guy Boucher, VP Strategy

Guy Boucher is a digital creator and serial entrepreneur, pioneering the Canadian video game industry for the past 26 years. He began his video-game career by founding the company Megatoon Entertainment Group in 1992. In 1995, he co-founded Megatoon Station, today considered one of the first Internet service suppliers in the Québec City region. After the acquisition of Megatoon by Malofilm in 1996, Guy started Sarbakan two years later. Under his creative supervision, Sarbakan developed and launched over 1000 video games for personal computers, set-top boxes, consoles, and mobile devices.


Claude Pelletier, VP Creative

A highly prolific creator with multiple talents, Claude started his career in the video game industry in the late 80s. He co-founded the studio Abstrax with his partner Martin Ross. Claude then went on to work for Readysoft, Megatoon, and Behaviour Interactive. He has supervised the development of numerous console, computer and mobile titles.


Martin Ross, VP Technology 

Martin began his career in the video game industry in the late 80s as a programmer and audio designer. He co-founded the studio Abstrax, which released the game Wrath of the Demon on Amiga, Atari ST, PC, and Commodore 64. During the past two decades he has developed backend engines, prototypes, and video games for many game studios. Martin is now responsible of research and development group at Sarbakan.